Technologies

Big Data Research Processes

Big Data Research Processes

A card-swiping computer game to explore the complexities of Big Data research. 

The premise of the game:

You are the researcher in charge of a Big Data project.
You need to keep Knowledge, Ethics, Money and People in balance (the symbols at the top of the game screen)
Make decisions by swiping each card (scenario) left or right (yes or no), but be warned, every decision has consequences.
Have you got what it takes to keep the world of big data in balance?
Tip: Gently the tip the card to read the possible answers

The Solar Spark

The Solar Spark

On this website you’ll find loads of information on solar energy. You can find out how the sun’s energy is already being used, what scientists are doing to make solar power better, and even do some experiments yourself! This resource is for teachers, learners, parents and carers to use in Sciences / Numeracy / Technologies for First: P2-P4 (5-9 years old) Second: P5-P7 (8-12 years old)Third/Fourth: S1-S3 (11-15 years old)
Senior Phase: S4-S6 (14-18 years old)
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Supercomputing MOOC

Supercomputing MOOC

Discover how supercomputers work and the real-life scientific breakthroughs made possible by today’s computer simulations. This resource is for Learners to use in Technologies for Senior phase (S4-S6).

Fertilisers in food production

Fertilisers in food production

Brief project covering both the life cycle of plants and where food comes from. The project involves growing baked beans ingredients and includes different recipes for having a baked bean “bake-off”. This resource contains a class workbook and a practitioner’s guide. This resource is for teachers, parents and carers to use in sciences IDL for Second (P5-P7).

Food Production and Insects

Food Production and Insects

This resource is a set of 5 lesson plans with slides, an experiment (with worksheets for analysing the results) and assessment items. The target audience for this resource is for learners aged between 14 and 16 years. This resource is for teachers and learners to use in N4/5 Biology for SQA N4/5.

Sow it, grow it, taste it

Sow it, grow it, taste it

An interdisciplinary approach to growing and tasting vegetables using experiences and outcomes in the sciences, health and wellbeing, numeracy and literacy. This resource is for teachers, parents and carers to use in sciences, IDL for Early: age 3 to P1 (3-6 years old) .

Kind Clothing: a guide to sustainable fashion

Kind Clothing is a project written for Girlguides, designed by Hannah Fieldsend. It aims to fit into the exciting and varied programme suited to inspire and challenge Girlguides ages 10-14. Any groups looking to achieve their ‘Global Awareness’ guiding essential can use Kind Clothing as part of their programme, and it covers topics such as Sustainability, Environmental Issues and Practical Skills. This resource is for teachers, parents and carers to use in STEM/IDL for Second (P5-P7).

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