Technologies
Working with Linux
Michael Rimmer, a student on the Computing in the Classroom course, developed these materials which introduce college-level learners to Linux....
Cryptography – a brief history
This lesson, created by Computing in the Classroom student Stirling McGee, teaches early secondary school learners about cryptography using...
MyPasswordIsPassword: Educating Young People about their Privacy Online
School of Informatics student Elena Lape has created a video crash course is designed to provide you with just the right tools and experience to...
AI and sharks! Machine Learning for High School Students
How easy would it be to train a computer to tell the difference between a dolphin and a shark? How does machine learning work? If you have ever...
Computing Science Scotland
A group of Computing Science teachers in Scotland have come together to drive forward support for all Computing teachers in schools. Download the...
Data Education in Schools
The Data Education in Schools team brings together leading educational researchers, professional learning and digital skills consultants, and...
Big Data Research Processes
A card-swiping computer game to explore the complexities of Big Data research.
The premise of the game:
You are the researcher in charge of a Big Data project.
You need to keep Knowledge, Ethics, Money and People in balance (the symbols at the top of the game screen)
Make decisions by swiping each card (scenario) left or right (yes or no), but be warned, every decision has consequences.
Have you got what it takes to keep the world of big data in balance?
Tip: Gently the tip the card to read the possible answers
Teach Computing Science: A guide for Secondary
Authors: Kate Farrell from Computing at School Scotland and the University of Edinburgh, Professor Judy Robertson from the University of Edinburgh,...
Teach Computing Science: A guide for Primary and Early Years
Authors: Kate Farrell from Computing at School Scotland, Professor Judy Robertson from the University of Edinburgh, Professor Quintin Cutts from the...
The Solar Spark
On this website you’ll find loads of information on solar energy. You can find out how the sun’s energy is already being used, what scientists are doing to make solar power better, and even do some experiments yourself! This resource is for teachers, learners, parents and carers to use in Sciences / Numeracy / Technologies for First: P2-P4 (5-9 years old) Second: P5-P7 (8-12 years old)Third/Fourth: S1-S3 (11-15 years old)
Senior Phase: S4-S6 (14-18 years old)
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EPCC Outreach materials (various) — in progress
Materials used at science festivals and other outreach events to demonstrate HPC and computational science This resource is for teachers, parents and carers to use in Technologies for Any.
Teach Computing – a guide for primary school teachers
If you're a primary school teacher who'd like to get up to speed on teaching the computing outcomes within the Technologies strand, why not have a...
Supercomputing MOOC
Discover how supercomputers work and the real-life scientific breakthroughs made possible by today’s computer simulations. This resource is for Learners to use in Technologies for Senior phase (S4-S6).
Fertilisers in food production
Brief project covering both the life cycle of plants and where food comes from. The project involves growing baked beans ingredients and includes different recipes for having a baked bean “bake-off”. This resource contains a class workbook and a practitioner’s guide. This resource is for teachers, parents and carers to use in sciences IDL for Second (P5-P7).
Food Production and Insects
This resource is a set of 5 lesson plans with slides, an experiment (with worksheets for analysing the results) and assessment items. The target audience for this resource is for learners aged between 14 and 16 years. This resource is for teachers and learners to use in N4/5 Biology for SQA N4/5.
Sow it, grow it, taste it
An interdisciplinary approach to growing and tasting vegetables using experiences and outcomes in the sciences, health and wellbeing, numeracy and literacy. This resource is for teachers, parents and carers to use in sciences, IDL for Early: age 3 to P1 (3-6 years old) .
Kind Clothing: a guide to sustainable fashion
Kind Clothing is a project written for Girlguides, designed by Hannah Fieldsend. It aims to fit into the exciting and varied programme suited to inspire and challenge Girlguides ages 10-14. Any groups looking to achieve their ‘Global Awareness’ guiding essential can use Kind Clothing as part of their programme, and it covers topics such as Sustainability, Environmental Issues and Practical Skills. This resource is for teachers, parents and carers to use in STEM/IDL for Second (P5-P7).