School of Informatics student Elena Lape has created a video crash course is designed to provide you with just the right tools and experience to...
How easy would it be to train a computer to tell the difference between a dolphin and a shark? How does machine learning work? If you have ever...
A group of Computing Science teachers in Scotland have come together to drive forward support for all Computing teachers in schools. Download the...
The Data Education in Schools team brings together leading educational researchers, professional learning and digital skills consultants, and...
A card-swiping computer game to explore the complexities of Big Data research.
The premise of the game:
You are the researcher in charge of a Big Data project.
You need to keep Knowledge, Ethics, Money and People in balance (the symbols at the top of the game screen)
Make decisions by swiping each card (scenario) left or right (yes or no), but be warned, every decision has consequences.
Have you got what it takes to keep the world of big data in balance?
Tip: Gently the tip the card to read the possible answers
Authors: Kate Farrell from Computing at School Scotland and the University of Edinburgh, Professor Judy Robertson from the University of Edinburgh,...
Authors: Kate Farrell from Computing at School Scotland, Professor Judy Robertson from the University of Edinburgh, Professor Quintin Cutts from the...
On this website you’ll find loads of information on solar energy. You can find out how the sun’s energy is already being used, what scientists are doing to make solar power better, and even do some experiments yourself! This resource is for teachers, learners, parents and carers to use in Sciences / Numeracy / Technologies for First: P2-P4 (5-9 years old) Second: P5-P7 (8-12 years old)Third/Fourth: S1-S3 (11-15 years old)
Senior Phase: S4-S6 (14-18 years old)
Materials used at science festivals and other outreach events to demonstrate HPC and computational science This resource is for teachers, parents and carers to use in Technologies for Any.
If you're a primary school teacher who'd like to get up to speed on teaching the computing outcomes within the Technologies strand, why not have a...
Discover how supercomputers work and the real-life scientific breakthroughs made possible by today’s computer simulations. This resource is for Learners to use in Technologies for Senior phase (S4-S6).
An interdisciplinary approach to growing and tasting vegetables using experiences and outcomes in the sciences, health and wellbeing, numeracy and literacy. This resource is for teachers, parents and carers to use in sciences, IDL for Early: age 3 to P1 (3-6 years old) .
Kind Clothing is a project written for Girlguides, designed by Hannah Fieldsend. It aims to fit into the exciting and varied programme suited to inspire and challenge Girlguides ages 10-14. Any groups looking to achieve their ‘Global Awareness’ guiding essential can use Kind Clothing as part of their programme, and it covers topics such as Sustainability, Environmental Issues and Practical Skills. This resource is for teachers, parents and carers to use in STEM/IDL for Second (P5-P7).
Brief project covering both the life cycle of plants and where food comes from. The project involves growing baked beans ingredients and includes different recipes for having a baked bean “bake-off”. This resource contains a class workbook and a practitioner’s guide. This resource is for teachers, parents and carers to use in sciences IDL for Second (P5-P7).
This resource is a set of 5 lesson plans with slides, an experiment (with worksheets for analysing the results) and assessment items. The target audience for this resource is for learners aged between 14 and 16 years. This resource is for teachers and learners to use in N4/5 Biology for SQA N4/5.